Vulkan Cookbook: Work through recipes to unlock the full potential of the next generation graphics API - Vulkan, by Pawel Lapinski

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Vulkan Cookbook: Work through recipes to unlock the full potential of the next generation graphics API - Vulkan, by Pawel Lapinski

Vulkan Cookbook: Work through recipes to unlock the full potential of the next generation graphics API - Vulkan, by Pawel Lapinski


Vulkan Cookbook: Work through recipes to unlock the full potential of the next generation graphics API - Vulkan, by Pawel Lapinski


Ebook Vulkan Cookbook: Work through recipes to unlock the full potential of the next generation graphics API - Vulkan, by Pawel Lapinski

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Vulkan Cookbook: Work through recipes to unlock the full potential of the next generation graphics API - Vulkan, by Pawel Lapinski

Work through recipes to unlock the full potential of the next generation graphics API—Vulkan About This Book This book explores a wide range of modern graphics programming techniques and GPU compute methods to make the best use of the Vulkan API. Teaches techniques that can be applied to a wide range of platforms desktop, smartphones, and embedded devices. Presents exciting imaging processing and post-processing techniques. Who This Book Is For This book is ideal for developers who know C/C++ languages, have some basic familiarity with graphics programming, and now want to take advantage of the new Vulkan API in the process of building next generation computer graphics. Some basic familiarity of Vulkan would be useful to follow the recipes. OpenGL developers who want to take advantage of the Vulkan API will also find this book useful. What You Will Learn Work with Swapchain to present images on screen Create, submit, and synchronize operations processed by the hardware Create buffers and images, manage their memory, and upload data to them from CPU Explore descriptor sets and set up an interface between application and shaders Organize drawing operations into a set of render passes and subpasses Prepare graphics pipelines to draw 3D scenes and compute pipelines to perform mathematical calculations Implement geometry projection and tessellation, texturing, lighting, and post-processing techniques Write shaders in GLSL and convert them into SPIR-V assemblies Find out about and implement a collection of popular, advanced rendering techniques found in games and benchmarks In Detail Vulkan is the next generation graphics API released by the Khronos group. It is expected to be the successor to OpenGL and OpenGL ES, which it shares some similarities with such as its cross-platform capabilities, programmed pipeline stages, or nomenclature. Vulkan is a low-level API that gives developers much more control over the hardware, but also adds new responsibilities such as explicit memory and resources management. With it, though, Vulkan is expected to be much faster. This book is your guide to understanding Vulkan through a series of recipes. We start off by teaching you how to create instances in Vulkan and choose the device on which operations will be performed. You will then explore more complex topics such as command buffers, resources and memory management, pipelines, GLSL shaders, render passes, and more. Gradually, the book moves on to teach you advanced rendering techniques, how to draw 3D scenes, and how to improve the performance of your applications. By the end of the book, you will be familiar with the latest advanced techniques implemented with the Vulkan API, which can be used on a wide range of platforms. Style and approach This recipe-based guide will empower you to implement modern graphic programming techniques and help gain a solid understanding of the new Vulkan API.

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Product details

Paperback: 700 pages

Publisher: Packt Publishing (April 28, 2017)

Language: English

ISBN-10: 1786468158

ISBN-13: 978-1786468154

Product Dimensions:

7.5 x 1.6 x 9.2 inches

Shipping Weight: 2.6 pounds (View shipping rates and policies)

Average Customer Review:

3.6 out of 5 stars

9 customer reviews

Amazon Best Sellers Rank:

#452,734 in Books (See Top 100 in Books)

So, as of this writing, I have read all 5 books available on Amazon on the Vulkan API and I would say that Vulkan Cookbook is one of the better resources out there. The format of the book is similar to other “cookbooks” you may have seen, with each recipe essentially describing one technique in a stand-alone fashion. Meaning the steps for each one will list fundamentals, like creating a logical device and all the other prerequisites, so you can easily refer back to one chapter when it’s time to implement a particular feature. I would personally recommend reading the text from front-to-back, as I think it’s a better way to learn, but you could certainly jump around and still not miss much (assuming you already have some understanding of Vulkan). Author Pawel Lapinski does a great job of showing real code for each recipe and only shows what is actually necessary for a technique. Unlike some other books, this isn’t a dry listing of the API documentation, rather the author shows practical usage of the API with some brief explanation. For this type of text, I think this works great and I imagine it would be very helpful to refer back to when it comes time to implement into your project.Among the chapters, Lapinski covers: instances and devices, image presentation, command buffers and synchronization, resources and memory, descriptor sets, render passes and framebuffers, shaders, graphics and compute pipelines, command recording and drawing, along with some additional chapters at the end for more general graphics programming concepts like loading textures and 3d models, lighting and shadowing, and cubemapping. Each chapter itself is then broken down into smaller recipes, that could be something like “enumerating available physical devices” to “submitting a command buffer to a queue”. This is really quite a good mix of topics, and, at 700 pages, adequate coverage is given to the most commonly used parts of the Vulkan API. Having already worked through some tutorials online, and read a few other books on Vulkan, most of the topics here were things I had some familiarity toward already, but I still found the reading helpful.Due to the tactical nature of the text, I would recommend the book for more intermediate to advanced programmers. While the author does a great job of explaining the specific steps needed to do particular actions in Vulkan, it may be helpful to at least understand some of the big picture before diving in here. I might even say this is the best book on the market today for Vulkan, though I’d probably also recommend reading it after one of the others available. It may be helpful to start with a Hello World type app in Vulkan, in which case you could first follow the awesome tutorial over at vulkan-tutorial.com, or get Kenwright’s Vulkan Graphics API: in 20 Minutes, which was a little rough but still a cheap and quick way to obtain an overview of the API. For beginners, or maybe people that want to start at a more basic level, Introduction to Computer Graphics and the Vulkan API (also by Kenwright) may be a more comfortable spot to jump in at. And the other books out there were good in their own right, though some of them didn’t move past simple function/structure documentation.One thing I really wish is that someone could make a Vulkan book on the level of Frank Luna’s DirectX series. Luna is able to show many practical graphics programming techniques in one book, and in the end you’ll have a handful of pretty sweet demos to showcase. Though Kenwright attempts this, I still haven’t seen this really accomplished yet for Vulkan. While the end chapters of Vulkan Cookbook do dip into this territory with shadow mapping and post processing, it would be nice to see an entire book written like this. However, given that Vulkan is a relatively new API, it’s probably more useful to start with the basics, and hope that competent readers can port techniques from other APIs once they have a feeling for how things work.Keep in mind, Vulkan is an advanced and complex topic, and a single book won’t teach you everything you need to know. While many of the Vulkan books out today have seemed to release to mixed reviews, I feel that all of them have been helpful. Even reading the same topics explained by different authors can help with knowledge understanding and retention. And there are also some unique things in each book, so I would fully recommend reading them all if you’re really serious about getting into Vulkan. I realize there are some advanced coders that can study the documentation and hit the ground running, but I find the “guided tour” offered from books to be more conducive to learning for me personally. Your opinion my differ, but I’d have to say that you can’t really go wrong with Vulkan Cookbook by Pawel Lapinski. Recommended.

This is probably the least useful technical book I have ever seen. The recipes are largely broken down at the individual function level, so rather than showing anything useful, they... tell you how to call a function, largely in isolation. "Relevant" other recipes are referenced, but only in the most blindingly obvious ways.I have slogged through the majority of this book, and I have found literally nothing of value so far. There are still not many vulkan books around, but none of them could be any less useful.

All useful information from this book would fit in 50 pages. The rest is just repetion of the same things over and over again.

very clear (given the subject material, vulkan is stupidly verbose). tons of practical examples.

This book should have came out on par with the API's release date, but that's no fault of the author. I give 4 stars just for the format and actually having source code alone, where another still hasn't posted/gave up posting any for reference. There are typos here and there and source code folders aren't exactly intuitive. But overall, I think this book will allow programmers to FINALLY and really learn how the API works and we should be seeing what people have made across the net in the near future.

There are very few sources for Vulkan even on the internet. This is the best book or any documentation really that you'll find on it. The other books are just basic documentation and grossly complex for the sake of complexity. This book actually takes you step by step with great detail

The book is well organized and thorough but it largely parallels other Vulkan tutorials I've already gone through. I was hoping for a bit more diversity in the material, like recipes to solve unique kinds of problems.

Full disclosure: I received a copy of this book from the author; the following review is solely my opinion.The Vulkan Cookbook does an outstanding job of walking through the Vulkan API...with so many new concepts here, the level of detail the author goes into is greatly appreciated.Each chapter's "How to Do it" section provides code samples that cohesively illustrate each new structure and function while going through the steps to create a simple Vulkan renderer.The "How it Works" section of each chapter then describes what's going on under the hood and discusses not just the code, but the concepts behind the code; these sections have helped answer many of my questions.As someone who is currently learning Vulkan, I can say that anyone leaning Vulkan should consider this book to be an indispensable resource.

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Vulkan Cookbook: Work through recipes to unlock the full potential of the next generation graphics API - Vulkan, by Pawel Lapinski


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